In another sign of the growing Esports momentum, social media start-up eFuse recently raised a $6M USD round that included several notable athletes such as Odell Beckham Jr. Previously, eFuse raised over $2M in late 2019.

eFuse is a Esports centered social media platform that also allows users to organize white-labeled Esports tournaments. Their main service is a professional networking platform for the Esports industry, which will help Veritas Entertainment Group and other companies in the Esports space recruit talent in a timely manner.

Since launching in early 2020, eFuse has already had over 500,000 users signup, showing the explosive capacity for growth in the Esports sector.

--

--

Currently the 2020 Summer Olympics are slated to start on July 23, and run through August 8, 2021. However, it is looking more and more likely that they will be further delayed, or even outright cancelled.

The 2020 Summer Olympics are supposed to be hosted in Tokyo, Japan, however less than 15% of Japan wants the games to go on as planned, while 47% believe the Olympics should be postponed, and 35% believe the Olympics should be cancelled.

To boot, the head of the organizing committee, for the Olympics, Yoshiro Mori, recently resigned amidst a scandal.

Veritas Entertainment Group hopes the Olympics are able to go on as planned, where over 200 different countries are supposed to compete, providing endless competition, entertainment and wagering opportunities.

--

--

Veritas Entertainment Group is pleased with the continuing strides mobile gaming is making towards player adoption world wide. The most popular Esports tournament in January 2021, according to Esports Charts, was Bang Bang’s M2 World Championship.

The M2 World Championship secured a record breaking 2.81mm peak concurrent viewers, making it the third most watched tournament in history, and notching the highest viewership total for any mobile Esports tournament. Notably, nearly 250,000 of these viewers were from English speaking countries, which for mobile Esports makes it all the more unusual. Traditionally English speaking countries have not accounted for much of the mobile Esports audience.

Meanwhile PUBG Mobile’s Global Championship was viewed by over 1.4mm peak concurrent viewers. Per Esports Charts, the actual viewership was closer to 3.4mm, however viewers from NimoTV were not counted in their viewership count.

--

--